#Flappy bird online game pc trial#
However, continued research is ongoing to generalize the findings of the clinical trial to a larger patient population. Results notably show that handgrip exercises with the proposed system yield an improvement in grip strength of 40.2% over conventional handgrip exercises, while experiencing higher motivation levels, contrasting with lower frustration and mental demand levels. Exercise performance and subjective workload ratings were additionally evaluated. Then, a 4-week randomized controlled clinical trial was conducted with tailored isometric handgrip exercises using the proposed system versus conventional handgrip exercises to assess motivation and grip strength in patients with distal radius fracture. The system operates firstly by obtaining an EMG-force model for isometric contractions of the flexor digitorum superficialis muscle, which was then integrated in the exergaming platform. A data storage capability enables users to upload results in a cloud database, which can be accessed remotely by healthcare providers through an application. In addition, it evaluates exercise performance, in terms of muscle contraction duration and relative effort during work and rest intervals. The system enables medical personnel to create personalized exergame sessions that oversee in real time the behavior of the main character in a game, based on the muscle force of the user, estimated from an EMG signal. Therefore, in this paper, it is introduced the development and clinical evaluation of an exergaming platform based on ElectroMyoGraphy (EMG) for the real-time monitoring and performance assessment of personalized isometric exercises. However, at home or at a clinic they are rarely real-time monitored or evaluated, which may delay or prevent goal achievement, with negative influence on participants’ motivation. To maximize their benefits without excess muscle fatigue, such exercises must be performed under medical prescription, which also needs to specify their intensity and duration. Isometric exercises can be used for general strength conditioning or rehabilitation.
Finally, users did perform the usability test SEQ with the following results (59.6 ± 0.33), which allows to know the acceptation level of the virtual system for children lower limb strengthening. Moreover, five users have performed experimental tests (3 boys and 2 girls), the children are between 8 and 13 years old, the following inclusion criteria has been taken into account: users must have ages > 7 and < 14 years old and also must have any muscle affectation, additionally, the exclusion criteria is: the users who have any visual deficiency and/or several hearing impairment. Two videogames have been designed with different difficulty levels and easy execution, the interaction with the virtual environments generate muscle strengthening exercises.
#Flappy bird online game pc Bluetooth#
The system allows the acquisition and processing of electromyographic EMG signals through Bluetooth wireless communication which also allows to control virtual environments. This article presents a virtual system for children lower limb strengthening by using electromyographic sensors and the graphics motor Unity 3D.